Pick and roll reads (2-on-2)
A handler and a screener read the two defenders: turn the corner, hit the roll, or find the pop.
Goes withHornsSpainMiddle Pick-and-Roll
Basketball IQ training for teams
MyBasketballIQ turns your playbook into a game. Players run every play from every spot, picking the right read at each step. By game day they already know where to go.
You are 1, Point guard (top)
Step 1 · Drive the gap
They are in man-to-man. Coach calls "Gap". 5 and 4 are in the dunker spots. 1 has the ball up top.
What do you do?
Pick the read you would make. The play runs when you get it right.
Why it works
Practice time is short, and a whiteboard diagram only shows where to stand. Players learn a play when they have to make its reads themselves, again and again, until the right answer is automatic.
Every step asks “What do you do?” Get it right and the court plays it out. Get it wrong and you find out why.
Players learn their teammates’ jobs too, so a sub can step into any role and the five move as one.
Five minutes on a phone before bed beats another lap of the walkthrough. Practice starts where they left off.
Works offline
Not every player has internet all the time. Once MyBasketballIQ is on a phone, players can run their team’s plays anywhere: on the bus to a tournament, in a gym with no signal, or at home without Wi-Fi.
Add it to the home screen on any iPhone or Android phone, straight from the browser. No app store, no account for an app store, and it is free.
Every play, every spot and every defence on the team, with the coach’s notes, keeps working with no signal at all.
Runs finished offline are saved on the phone and added to XP, streaks and mastery the next time it connects.
The whole app is under 2 MB to store, so it is easy on phones with little space or a small data plan.
How it works
Pick plays from the library, rename them to what your team calls them, and mark the must-knows and this week’s focus.
Players and parents sign up and enter the code. You approve each person before they see anything.
On any phone, from every spot. XP, streaks and badges keep them coming back. You see who has it down.
Features
Built with coaches for youth and high school teams. Girls, boys and mixed teams.
Each step of a play is a question. The right answer sets the court in motion, a wrong one explains why.
Run any play as the 1 through the 5, to the left or the right. The reads flip with the floor.
Man-to-man, 2-3, 3-2 and 1-3-1 zones, and full-court presses. Plays built for each one, with the reads that beat it.
Every step diagrammed with cuts, passes and screens, and the right read for each position laid out.
Levels, daily streaks, badges and a team leaderboard turn learning the playbook into a competition.
Players ask about a step and draw on the court. Coaches add notes and pin the drawing that explains it best.
Mark plays as must-know and set this week’s focus. Players see what matters first.
Practices and games with who’s coming, parents answering for their kids, reminders, and a link for Google Calendar, Apple Calendar or Outlook.
A drill library with the players each drill needs, matched to your plays. Build a practice plan in minutes and print it.
A clean PDF of any play, step by step, for the clipboard or the fridge.
Install it on any phone from the browser. Plays, notes and progress keep working with no Wi-Fi or data, and XP catches up when the phone reconnects.
For the whole team
Pick your plays, share one code, and see who actually knows them before the game.
Start free as a coachPractice drills
A library of drills, each drawn on the court with the number of players it needs. Add your plays and the drills that teach them come first. Line them up into a practice plan, tie it to a practice and print it. Free, like the schedule.
A handler and a screener read the two defenders: turn the corner, hit the roll, or find the pop.
Goes withHornsSpainMiddle Pick-and-Roll
A driver draws the help and passes out. The players without the ball move to open spots.
Goes withDrive & KickGap
Bring the ball up against a full-court press: inbound it quickly, find the middle, attack.
Team schedule
Add practices and games, repeat them every week, and let players and parents answer going, maybe or not going. It all sits next to your plays, for free.
Built to come back to
Every right read earns XP. Perfect runs earn more, and the first perfect run at a new spot earns the most, so the leaderboard rewards learning every position, not grinding one.
Level 5
Floor general
1,256 XP · 244 XP to level 6
The play library
Motion, set plays, ball screens, zone offence, inbounds and press breaks. Every one is free to look through.
Posts in the dunker spots. 1 drives the gap and reads the help.
vs man‑to‑manvs 2‑3 zone
See the playWing ball screen set high. 2 drives middle, 4 rolls to the rim. Read x4.
vs man‑to‑man
See the playPress break, 3-1-1. Inbound fast, beat the trap through the middle, pass ahead.
vs zone press
See the playSafe for youth teams
Built for teams of kids, with the controls schools and parents ask for.
How we keep teams safeQuestions
Yes. Every team can use MyBasketballIQ free, with no credit card. Coaches who want game-day readiness, zones, presses and unlimited plays can pay once for 12 months, or once for good. Players and parents never pay.
No app store needed. MyBasketballIQ runs in the browser on any phone, tablet or computer, and installs to the home screen straight from the browser, so it opens like any other app.
Yes. Once it is on a phone, players can run their team’s plays, read the coach’s notes and see their progress with no Wi-Fi or data. Runs done offline are saved on the phone and count toward XP and streaks as soon as it connects again. It was built for players who do not always have internet at home.
The plays are written for youth and high school teams, from first plays for beginners to sets with several reads. Girls’, boys’ and mixed teams are all supported: the plays say “she”, “he” or “they” to match.
You get a team code when you set up. Players and parents sign up, enter it, and ask to join. Nobody sees anything until you or your staff approve them.
Yes. Rename any library play to what your team calls it, and that is the name your players see everywhere.
Yes. Invite staff with a one-time code and give each person a title: head coach, assistant coach or team manager. Everyone on staff can run the team. The free plan has room for a coach and one assistant.
Staff approve every member, parents can read the chats, every message is kept in a permanent record that cannot be quietly changed, and a school can be given read-only access. See Safety & privacy for the details.
Free for every team
Set up your team tonight. Your players can be learning plays before practice tomorrow.